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| qml example: detect mouse and draw on Canvas |
import QtQuick 2.0
Rectangle {
width: 360
height: 360
property int xpos
property int ypos
Canvas {
id: myCanvas
anchors.fill: parent
onPaint: {
var ctx = getContext('2d')
ctx.fillStyle = "red"
ctx.fillRect(xpos-1, ypos-1, 3, 3)
}
MouseArea{
anchors.fill: parent
onPressed: {
xpos = mouseX
ypos = mouseY
myCanvas.requestPaint()
}
onMouseXChanged: {
xpos = mouseX
ypos = mouseY
myCanvas.requestPaint()
}
onMouseYChanged: {
xpos = mouseX
ypos = mouseY
myCanvas.requestPaint()
}
}
}
}